500 of you already !! Although this number isn’t exactly huge, it really means a lot to see how people enjoy my art. So in return, I’ll spoil you a tad !! It’s not much but I hope I can offer more in the future ♥
Following its pyrrhic victory at the end of Legionfall, the Sunguard finds itself forced into the wars of Sylvanas Windrunner. In Darkshore, Tirisfal, and beyond, the Sunguard has fought alongside the Horde– putting them directly into conflict with the Alliance. As the war has raged on and the Eastern Kingdoms have fallen to the Lion of Stormwind, Quel’Thalas remains as a lone bastion.
Having urged High King Wrynn to bring war to Quel’Thalas, the Alliance seeks to subdue the elven nation and force it to either abandon the Horde or to join the Alliance outright. Should Quel’Thalas resist, it faces total annihilation. The Sunguard, having earned fame and renown for their prowess in war, have been given direct command of the armies of Quel’Thalas. With it, they must rally the people, liberate its taken lands, and protect the homeland from defeat. Should the Sunguard fail in this task, they face exile or execution.
Overview
The Phoenix Wars begins after the first landfall of Alliance forces. They have surged the Thalassian Pass, capturing the gate while their powerful navy prowls the waves. The Phoenix Wars will feature a massive war map of Quel’Thalas, filled to the brim with castles, towns, villages, and more. Each of these places is interactable and critical to the overall campaign. The more towns the Alliance controls, the less confidence the people of Quel’Thalas will have in its defenders. With each victory, the Sunguard earns the people’s faith in their cause.
Unlike previous campaigns, stories will be less linear and more open to player suggestion and have more choices. Consequences will be dire as entire cities will live or die by our actions. While the Alliance is our primary foe, other enemies seek to exploit Quel’Thalas in its weakened state. Brigandry is rife, clans of gnolls stalk the forests, the Amani Empire seeks to regain lost ground, and necromancers attempt to rebuild the glory of the Cult of the Bleeding Eye. The Sunguard must assess all these threats and deal with them in kind, knowing there is no one right answer.
The key element of the Phoenix Wars will feature a grand campaign map where dozens of players will represent private armies moving from one location to the next. Each town and village may be captured, liberated, or destroyed. Players of certain rank and renown within the Sunguard can apply to become commanders or agents to carry out missions, engage in battles, and help drive the story. As a DM, my goal is to use those choices to craft unique and interesting encounters.
Also during the campaign, the power of the Alliance War Magus has put a magic nullification barrier around the Kingdom. Teleportation to and from Quel’Thalas is now limited within the region only. Magical communication through devices such as a Hearthstone Communicator is now extinguished. Armies must march by foot, sail by sea, or fly by air. Orders must be sent via messenger from one player to the next.
Objectives
The Sunguard’s objective in the Phoenix War is simple: prevent the Alliance from conquering Quel’Thalas and protect the kingdom from being impending ruin. How that will be accomplished is revealed over time. The Sunguard must either destroy the enemy outright or attempt to survive through a war of attrition. Should Silvermoon fall, Quel’Thalas will be lost. Should the Sunguard fail to rally its people to victory, then their war will quickly sputter and end. Win or lose, the choice is yours.
The Phoenix Wars will feature various elements of media including:
In character NPCs being part of our discord!
Spies, assassinations, espionage!
A massive interactive war map where the Sunguard’s combined fanon is placed and ready to be interacted with!
Weekly missions, events, battles!
Missions, cinematics, stories, letters!
In game events that directly affect the roll20 campaign!
A dynamic reputation system where failing to rally the people of Quel’Thalas could come with dire ramifications.
“I doubt we have ever operated in an ‘official’ procedure.” Silene rolled one shoulder in an elegant half shrug that spoke of little care. “The truth of the matter is, however, that you are in desperate need of new clothing and that I would not have you suffer with Monsieur Soleil accompanying you or, Halone forbid, dressing you as he did with me.”
He handed her the dress that was by and large simple in its design and color. “But there will be no wearing armor at a ball.”
Her expression was flat and blank as she took the dress from him as others would a poisonous spider from a web, but he distinctly heard her mutter as he made her way to the dressing room-
You must be logged in to post a comment.